Demo is out now! Download it at: http://ziggylung.com/games_1.html Also per suggestion here is all the skills in the game used at once. All 50 of them and the code behind it. One last thing, if you experience any problems with the demo let us know so that we can address it asap. Music: Divine Bloodlines From: Castlevania: Harmony Of Despair 11/23 UPDATE: No new content per say, but fixed several bugs and made adjustments to the game: -Fixed a bug with drawing surfaces -Fixed a few typos and grammar mistakes -Fixed getting stuck in ceilings with teleport -Fixed a teleport bug were the player would not reappear -Fixed the snow effect not going away when it should -Fixed poison not going away upon death -Fixed weapon attack animation when quickly turning then attacking -Fixed a bug that would permanently prevent you from attacking after you switched weapons -Fixed a bug that occurred when switching back to a whip weapon -Fixed spears sometimes not damaging enemies when used in quick succession -Fixed player 2 not reviving after restarting a stage -Fixed a rare bug that occurred when enemies dropped items -Fixed a bug that would happen if you died while using a thunder based skill -Fixed some enemies not behaving properly after a player was killed -Fixed destroying candles and torches that were not within view -Fixed Peekaboo accessory not working for player 2 -Fixed particle effects not clearing when accessing the pause menu -Fixed attack animation when no weapon is equipped -Fixed the skill Rock Wrecker not allowing you to use other skills after its use -Fixed a bug that would cause skills to damage enemies multiple times -Fixed shurikens getting stuck in the floor if fired while crouching -Fixed some enemies going outside the room -Adjusted enemy placement -Adjusted enemy damage -Adjusted range that Une enemies appear -Adjusted healing items -Adjusted Sapiens Fio -Adjusted weapon hitboxs -Adjusted enemy hitboxs -Adjusted character knockback -Adjusted item rate for chests, its now less likely to get an item you already have -Adjusted player ground movement -Adjusted damage and cost to some skills -Adjusted boss AI when there are 2 players -Added a new passive skill that is available for all races (Get it from Luna) -Added ability to cancel your character's turn animation by crouching -Added checkpoint after mini-boss -Added confirmation message when exit is selected from the pause menu -Added 2x windowed resolution, F4 now cycles through 1x, 2x, and fullscreen -Removed restriction from double tapping, you no longer have to be facing the same direction -Removed ability to cancel a dash attack by crouching -Optimized the snow effect -Optimized the Windigo's effect -If your machine still runs slow due to surfaces or particle effects, the game will automatically stop rendering them -There are no plans for a Linux version, but a Mac version is possible in the distant future. -There are no plans for online play. -As for adding more types of ponies, we'll say "maybe". Right now we're thinking about maybe a bat pony that would play more like Alucard, and a filly pony that would play more like Maria.