This is sort of a side thing I've been doing for the past couple of days, basically revamping how I've been doing 3DS style shading (something I've done quite a few years ago, and I'm only now kind of getting back into it). After doing some experimentation with better knowledge and being more comfortable in Blender in general, I thought I'd share what I discovered regarding mimicking this kind of shading technique. -- Switch Toolbox used to extract SwSh Models: https://github.com/KillzXGaming/Switch-Toolbox SwSh Files: You might want to consider ripping the files yourself off of a modded switch. Not going to point you to anywhere you could get them illegitimately. So don't ask. :V