Boss animations; about 2 days of animation work, done in Blender. Each animation is deliberately crafted to match how the boss will be programmed in-game, where they will be dynamically stitched together to allow the boss to move and act. In addition, some parts of the animation are planned to be done procedurally by the game code. Hopefully, the design will work as expected and not too many changes will need to be made to the raw animations.