First off, I just wanted to say that I won't be posting these frequently. Probably only one every two weeks after this. -- A lot of the changes in this video are pretty much internal, such as the damage system being reworked to use UE4's damage system (Which I didn't know existed, and made things way faster for me.) There's a lock-on feature, though I have to figure out how to get it to cycle to different enemies. The system knows the enemies are there though, and the camera will go berserk if I try locking on to the enemy class, so in this video I'm just using the new "Crow" enemy as a lock-on target. There's also the new enemy type, which I'm still working on. Right now, he's sort of an asshole that does too much damage if he gets close to you (Pretty much an insta-kill if he gets a melee attack in). I'm probably gonna nerf him, or slow him down some. Also pressing Y will make you dab. Song: Coyote Kisses: Six Shooter